KLeiGoed is a small foundation that preserves and shares historical information about the ceramic industry around Maas & Waal, Netherlands. They faced a challenge: their historical lessons were often seen as boring by children aged 9-12.
After extensive research and testing, a fitting solution was developed—a quiz app where kids could earn a high score based on how well they paid attention. Try out the prototype using the designated button, but keep in mind that it is in Dutch!
For this project, the IDEO design thinking method was used, with a focus on physical interaction design. Additionally, there was an emphasis on incorporating AR or VR elements into the prototype.
For the final version, a VR world was created to visually demonstrate how a brick is made. Want to experience it yourself? Click the designated button to try it out!
The decision to create an entire VR experience alongside a quiz app was to modernize the KLeiGoed foundation. Kids today want to experience museums firsthand, and what better way to do that than through virtual reality?
The quiz app also featured an AR function, allowing children to scan objects within the foundation to learn more about them. This interactive approach not only made the exhibition more engaging but also gave kids an active way to absorb information rather than just sitting and listening for hours.
Another unique feature of the quiz app required kids to walk to a nearby church (just five minutes away) to gather additional information. This provided them with another opportunity to release some built-up energy—a crucial factor in keeping younger audiences engaged.
Design Considerations & Theories Applied
The quiz app was designed with several key principles in mind:
Cognitive Overload – The design avoids overwhelming users with too much information at once.
Feedforward – Users always know what to expect when clicking on something.
Consistency – The app maintains a uniform design throughout.
System Status – Users always know where they are within the application.
For example, the quiz app clearly shows which question the user is on using 2/7 indicators at the top bar. It also employs universally recognized icons:
Play button to watch a video
Pen icon to type an answer
Flag icon to indicate the finish line
Additionally, the minimalistic layout was intentionally designed to reduce cognitive overload.
The quiz app successfully achieved its goal. It was fun, interactive, and engaging—offering both physical and digital interaction while incorporating accessibility-focused design theories.